Alloy
Jump to navigation
Jump to search
The Alloy is a non-elemental module introduced in the 16.2.0 update.
Appearance
It appears to be a combination of a metal with at least one other metal or nonmetal. There is silver and bronze on it.
Use
It is used to insert in a Melee weapon so that it can be part of a module combination.
Combinations
The combinations in which this module can be used in are the Vampirism, the Blood Thirst and the Energy Shield.
- The Vampirism, which also requires the Melee Kinetic Module and the Shiv, recovers a percentage from the damage dealt.
- The Blood Thirst, which also requires the Melee Magic Module, increases movement speed after an enemy is defeated.
- The Energy Shield, which also requires the Melee Energy Module and the Astral Blade, temporarily protects from long distance attacks.
Buffs
Level | Modules required | Cost | Buff |
---|---|---|---|
I | None | None | I: Increases movement speed to a total of 2%. |
II | 2 Alloys | 5 coins | II: Increases movement speed to a total of 3%. |
III | 5 Alloys | 25 coins | III: Increases movement speed to a total of 4%. |
IV | 10 Alloys | 50 coins | IV: Increases movement speed to a total of 5%. |
V | 30 Alloys | 100 coins | V: Increases movement speed to a total of 6%. |
VI | 100 Alloys | 250 coins | VI: Increases movement speed to a total of 7%. |
VII | 200 Alloys | 500 coins | VII: Increases movement speed to a total of 8%. |
VIII | 400 Alloys | 1000 coins | VIII: Increases movement speed to a total of 10%. |
IX | 600 Alloys | 2000 coins | IX: Increases movement speed to a total of 12%. |
X | 1000 Alloys | 4000 coins | X: Increases movement speed to a total of 15%. |
Trivia
- This and the Battery are the only modules that can make all the combinations in a weapon category.
- An alloy is a metal combination of (usually) two different metals to form a new one.