Special Kinetic Module
The Special Kinetic Module is an elemental module introduced in the 16.2.0 update.
Appearance
It appears to be a green and large clip (apparently, a flamethrower clip) with a white bullet on it.
Use
It is used to insert in a Special weapon so that it can be part of a module combination. It also allows to damage enemies in Raid that require kinetic damage on it to be damaged. It also gives more kinetic damage to weapons.
The level I module is enough to go against monsters and bosses in Dead City in Raid in easy.
The level IV module is enough to go against monsters (if a level IV energy module is also equipped) and bosses (only this module is required for the bosses) in Dead City in Raid in easy and medium.
The level V module is enough to go against monsters (if a level V energy module and a level V magic module are also equipped) in Dead City and Magical Valley and bosses (only this module is required for the bosses) in Dead City in Raid in all difficulties.
Combination
The combination in which this module can be used in is the Explosive Ammo. This combination, which also requires the Battery, will make the discarded clip explode damaging the area (passive).
Buffs
Level | Modules required | Cost | Buff |
---|---|---|---|
I | None | None | +2% kinetic damage |
II | 2 Special Kinetic Modules | 5 coins | +1% kinetic damage (total: +3% kinetic damage) |
III | 5 Special Kinetic Modules | 25 coins | +1% kinetic damage (total: +4% kinetic damage) |
IV | 10 Special Kinetic Modules | 50 coins | +2% kinetic damage (total: +6% kinetic damage) |
V | 30 Special Kinetic Modules | 100 coins | +2% kinetic damage (total: +8% kinetic damage) |
VI | 100 Special Kinetic Modules | 250 coins | +4% kinetic damage (total: +12% kinetic damage) |
VII | 200 Special Kinetic Modules | 500 coins | +4% kinetic damage (total: +16% kinetic damage) |
VIII | 400 Special Kinetic Modules | 1000 coins | +4% kinetic damage (total: +20% kinetic damage) |
IX | 600 Special Kinetic Modules | 2000 coins | +5% kinetic damage (total: +25% kinetic damage) |
X | 1000 Special Kinetic Modules | 4000 coins | +5% kinetic damage (total: +30% kinetic damage) |