Melee Kinetic Module
The Melee Kinetic Module is an elemental module introduced in the 16.2.0 update.
Appearance
It appears to be a green sword handle with a white bullet on it.
Use
It is used to insert in a Melee weapon so that it can be part of a module combination. It also allows to damage enemies in Raid that require kinetic damage on it to be damaged. It also gives more kinetic damage to weapons.
The level I module is enough to go against monsters and bosses in Dead City in Raid in easy.
The level IV module is enough to go against monsters (if a level IV energy module is also equipped) and bosses (only this module is required for the bosses) in Dead City in Raid in easy and medium.
The level V module is enough to go against monsters (if a level V energy module and a level V magic module are also equipped) in Dead City and Magical Valley and bosses (only this module is required for the bosses) in Dead City in Raid in all difficulties.
Combination
The combination in which this module can be used in is the Vampirism. This combination, which also requires the Shiv and the Alloy, recovers a percentage from the damage dealt.
Buffs
Level | Modules required | Cost | Buff |
---|---|---|---|
I | None | None | +2% kinetic damage |
II | 2 Melee Kinetic Modules | 5 coins | +1% kinetic damage (total: +3% kinetic damage) |
III | 5 Melee Kinetic Modules | 25 coins | +1% kinetic damage (total: +4% kinetic damage) |
IV | 10 Melee Kinetic Modules | 50 coins | +2% kinetic damage (total: +6% kinetic damage) |
V | 30 Melee Kinetic Modules | 100 coins | +2% kinetic damage (total: +8% kinetic damage) |
VI | 100 Melee Kinetic Modules | 250 coins | +4% kinetic damage (total: +12% kinetic damage) |
VII | 200 Melee Kinetic Modules | 500 coins | +4% kinetic damage (total: +16% kinetic damage) |
VIII | 400 Melee Kinetic Modules | 1000 coins | +4% kinetic damage (total: +20% kinetic damage) |
IX | 600 Melee Kinetic Modules | 2000 coins | +5% kinetic damage (total: +25% kinetic damage) |
X | 1000 Melee Kinetic Modules | 4000 coins | +5% kinetic damage (total: +30% kinetic damage) |