Battery
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The Battery is a non-elemental module introduced in the 16.2.0 update.
Appearance
It appears to be a futuristic white battery with orange parts on it. Its middle part is cyan.
Use
It is used to insert in a Special weapon so that it can be part of a module combination.
Combinations
The combinations in which this module can be used in are the Explosive Ammo, the Shock and the Mine Field.
- The Explosive Ammo, which also requires the Special Kinetic Module, will make the discarded clip explode, damaging the area (passive).
- The Shock, which also requires the Special Magic Module and the Voodoo Doll, deals lightning damage in the area around the player.
- The Mine Field, which also requires the Special Energy Module and the Oilcan, scatters sticky mines around its user.
Buffs
Level | Modules required | Cost | Buff |
---|---|---|---|
I | None | None | I: Increases reserve ammunition by a total of 5%. |
II | 2 batteries | 5 coins | II: Increases reserve ammunition by a total of 10%. |
III | 5 batteries | 25 coins | III: Increases reserve ammunition by a total of 15%. |
IV | 10 batteries | 50 coins | IV: Increases reserve ammunition by a total of 20%. |
V | 30 batteries | 100 coins | V: Increases reserve ammunition by a total of 25%. |
VI | 100 batteries | 250 coins | VI: Increases reserve ammunition by a total of 30%. |
VII | 200 batteries | 500 coins | VII: Increases reserve ammunition by a total of 40%. |
VIII | 400 batteries | 1000 coins | VIII: Increases reserve ammunition by a total of 50%. |
IX | 600 batteries | 2000 coins | IX: Increases reserve ammunition by a total of ?%. |
X | 1000 batteries | 4000 coins | X: Increases reserve ammunition by a total of ?%. |
Trivia
- This and the Alloy are the only modules that can make all the combinations in a weapon category.