Electrosphere

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Yes, to spins and phosphoresces.
No, we can't hang it instead of a disco-ball. Because it can open a portal into Hell. Considering your track-list, the Hell will invade our realm for sure.

—Weapon description in the Gallery

The Electrosphere is a Melee weapon introduced in the 13.0.0 update.

Description

It is an orb with a handle that deals electrocuting area damage in close range. It has high damage additionally having the area damage, slow attack speed, and low mobility.

Appearance

It appears to be a reskinned version of the Fire Orb.

It has a magenta energy ball on the top. The handle color is silver with golden lines and gold on the edges.

Performance

When swinging, the orb creates a large electrocuting radius in close range. This radius can also slow down the affected targets, making them temporarily reduce their agility. It has a range of around four meters.

Strategy

Tips

  • Because of its area damage, you can get in the middle of a bunch of people and use this.
  • It has a slow down target attribute, use it to slow your opponent while they're running.
  • Spam this weapon in Knife Party and rack up kills with little efforts.
  • Use a Singular Grenade to cluster everyone together and then kill them.

Counters

  • Take off its users from long range
  • Stay out of short range, as this weapon can slow you down.
  • Use superior fire rate melees' such as Power/Steampunk Fists, Katana, Leader's Sword etc.
  • In Knife Party, wield a melee that has a mobility of 80 to escape the Area Damage attribute.

Recommended Maps

Equipment Setups

Bring in a long-ranged weapon, and a lethal heavy weapon.

Changelog

13.0.0

  • Initial release.

15.1.0

  • It is now 2-3 swings kill rather than a 1 swing kill when it was released.

17.0.0

  • It is no longer obtainable from the Clans System.

17.6.0

23.7.0

  • Damage increased by 33%.
  • Mobility increased from 50 to 65.
ve
Melee