Good & Evil

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These swords complement one another. The first can't exist without the second (and vice versa. They require a lot of skill from their owner.

—Weapon's description in Gallery

The Good & Evil is a Melee weapon introduced in the 13.5.0 update.

Description

It is a pair of swords, one is angelic and the other is demonic, which attack the player in close range. It has good damage, decent attack speed, and high mobility.

Appearance

The Good & Evil are a reskin of the Romeo & Juliet.

The dagger wielded by right hand has a black pommel, a red handle, a black hilt with a red crystal. Its blade color is black with red flame-shape in the center of the blade. The right dagger represents the evil side.

The dagger wielded by left hand has a vanilla yellow pommel, a blue handle, a vanilla yellow hilt with a blue crystal. Its blade color is vanilla yellow with blue flame-shape in the center of the blade. The left dagger represents the "good" side.

Performance

This is a melee weapon, so it only attacks players in close range. The player holds each sword in each hand, so this weapon is swung in the form of stabbing, but each sword takes their turn when stabbing. When they hit an opponent, they get a Random Effect (either poisoning, burning or bleeding, but in any case, the player will temporarily lose health for a few seconds).

Strategy 

Tips

  • Aim for the head and get headshots to maximize the damage dealt with an enemy player.
  • Strafe around to minimize the damage received from weapons such as Secret Forces Rifle or Infiltrator.
  • Pair this with the Maniac Mask and Berserk Boots for the better melee performance.
  • The gadget, Reflector (Gadget), is your worst enemy. Although you are damaging them, you get damaged too. Resulting both player get effected by the random effects. Even worse, you receive 2x Burning from the Reflector user and yourself. To counter your own counter, use the Reflector Gadget yourself, obviously assuming your opponent is using one-shot or very powerful weapons.
  • Due to the fact that this is a melee weapon, keep this in close range combats, or maps such as Colosseum or Knife Party.
  • Works quite well for melee switching and Three Category Spamming because of its fast mobility and no delay mechanics.

Counters

  • Pick off its user(s) from long ranges.
  • Close quarters weapons with higher hitboxes such as Ghost Lantern, Gas Launcher or even Santa Sword, are great at forcing the weapon's user back.
  • If you equipped a shotgun, take out its user(s) if they come close to you.
  • Using this weapon yourself can be effective when countering.

Recommended Maps

Equipment Setups

Pair this with Singular Grenade to pull them in, watch out for sniper fire, and headshot them to death. If caught in a long range duel, bring a Wall Break Sniper such as the Anti-Champion Rifle.

Changelog

13.5.0

  • Initial release.

15.1.0

  • The weapon was nerfed to a 3 to 4 shot kill.

Trivia 

  • This is the most expensive weapon in the armory that costs gems so far. However, in the 15.7.0 update, the level 27 weapons are way expensive for a while which has got a bit more expensive later, almost beating the Good & Evil’s price.
  • This weapon is a reskin of the Romeo & Juliet.
  • It is the only Melee weapon with the Random Effect attribute.
  • This weapon was released in the 13.5.0 update, along with other reskins of some other weapons.
  • This weapon is the only dual-wield weapon with two different parts. However, it is no longer the only one upon the introduction of the Lovebirds.
  • if language set into Chinese, its name will change to “Ying Yang” in its respective language.
  • Prior to the 15.1.0 update, the Good & Evil was capable of a one hit kill.
    • Since the release of the 15.1.0 update and the subsequent return of the previous upgrade system, however, the Good & Evil was nerfed to a 3 to 4 hit kill.
  • Despite it being called "swords", the overall size and shape appear to be daggers.


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Melee