Event Set
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An Event Set is a group of items and weapons that give a bonus effect when all of them are equipped. Access to this feature is unlocked at level 8 for the second and third characters.
Overview
Event Sets consist of 3-4 elements, usually weapons and often a skin. All elements of an Event Set can only be obtained by crafting them with 250 Mythical parts. When all elements of an Event Set are equipped, the player is given a full set bonus. The bonuses range from simple buffs to completely new effects. There are currently 38 Event Sets in the game.
List of Games (OUTDATED)
There are 3 types of games in the event set. What they all have in common is that they can be initially used for free every 2-3 days and the process in these games resets every 2-3 days. Once the player plays for free once, they would have to spend gems to continue playing these games. Players would have to spend 50 gems to refresh the prizes. Coins, VIP Accounts, and Mythical parts can all be obtained from all three games. Note that the games are terms coined by fans.
Dice Roll
- The Dice Roll game is a form of obtaining rewards from the event set. Each reward can be found in a square and there are 17 rewards and 18 squares for every circle. Every time the player rolls the dice, the player could get a number from 1 to 6 and depending on the number, that's where the indicator stops at. Once the player spends enough gems to reach a circle, they would receive an additional 25 coins as an extra reward for completing a circle. A 2nd circle completion would give an additional 50 coins, a 3rd circle completion would give an additional 50 gems and a 4th circle completion would give an additional 100 gems.
- It appears, for some reason, that you have a higher chance of getting bigger bonuses on the last roll that you can afford. This has not been confirmed, so do not try to use this to exploit.
Card Shuffle
- The Card Shuffle game is another form of obtaining rewards from the event set. 3 rewards can be excluded before starting and changing the prizes before playing is authorized for free, making only 12 rewards obtainable. The player taps on a random card and the card would then show the reward by luck. The right side of the game indicates the best rewards available in the card shuffle game.
- Try to save up a large amount of gems for this and use them at the same time. If you can get all twelve rewards, it is almost guaranteed that you get the weapon. Using all gems at the same time will give higher chances to get better rewards.
Spinning Game
The Spinning Game is the original form of obtaining rewards from the event set. 3 rewards can be excluded before starting and changing the prizes before playing is authorized for free, making 13 rewards obtainable. The player taps on the play button and the indicator would land on a random prize in the circle.
Trivia
- The you are less likely to get parts when you have more.
List of Event Sets
Picture | Items Required | Full Set Effect |
---|---|---|
Armor:
Primary: Backup: Heavy: |
Resistance to poison, bleeding, and burning effects. | |
Primary:
Backup: Melee: Special: |
Damage is partially reflected to the enemy. | |
Armor:
Sniper: Heavy: |
Nuclear explosion at the character's place of death. | |
Primary:
Sniper: Heavy: |
Temporary invisibility after the respawn. | |
Primary:
Backup: Sniper: Heavy: |
Increases jump height. Great health and armor regeneration. | |
Primary:
Special: Sniper: |
Strong regeneration of health and armor. | |
Armor:
Primary: Backup: Sniper: |
Allows to ignore slow effects. | |
Melee:
Sniper: Heavy: |
Resistance to poison, bleeding, and burning effects. | |
Armor:
Backup: Special: Heavy: |
Reduces damage taken from pets. | |
Primary:
Special: Sniper: |
Accelerated gadget recharge. (10% faster) | |
Primary:
Backup: Sniper: |
Picking up ammo fully restores ammunition. | |
Primary:
Backup: Heavy: |
Slows down enemies in a wide area around you. | |
Primary:
Sniper: Heavy: |
Reduces bullet and projectile dispersion for equipped weapons. | |
Primary:
Melee: Heavy: |
High chance to inflict burning effect on enemy (all weapons). | |
Primary:
Special: Heavy: |
Increased Jetpack efficiency. | |
Primary:
Melee: Sniper: |
Removes damage reduction when shooting through walls with laser weapons. | |
Backup:
Special: Heavy: |
Extends duration of poison effect on enemy. | |
Primary:
Special: Sniper: |
Restores ammo periodically. | |
Primary:
Special: Heavy: |
Explodes and slows down enemies in the player's death area. Block jumping abilities in that area. | |
Melee:
Special: Sniper: |
Gives additional points for actions in match. | |
Backup:
Special: Sniper: |
Creates a pulse at the point of death, which causes damage and disables gadgets. | |
Primary: Backup: Special: |
Extends duration of poison effect on the enemy. | |
Backup:
Special: Sniper: |
Resist poison, bleed, burn and ignore slow effects. | |
Primary:
Backup: Heavy: |
When the player picks up ammo, they fully restore ammunition. | |
Primary:
Sniper: Heavy: |
Strong regeneration of health and armor points. | |
Melee:
Special: Heavy: |
Resist poison, bleed, burn and ignore slow effects. | |
Special:
Sniper: Heavy: |
Gives additional points for actions in match. | |
Backup:
Sniper: Heavy: |
Accelerated gadget recharge. | |
Primary:
Backup: Special: |
Increases jump height. Great health and armor regeneration. | |
Primary:
Backup: Sniper: |
Invisiblity while reloading a weapon from a set. | |
Primary:
Melee: Special: |
Damage is partially reflected back at the enemy. | |
Melee:
Sniper: Heavy: |
High regeneration of armor. | |
Primary:
Special: Heavy: |
Resist poison, bleed, burn and ignore slow effects. | |
Primary:
Melee: Special: |
Explodes and slows down enemies in the player's death area. Block jumping abilities in that area. | |
Primary:
Sniper: Heavy: |
Grants temporary invisibility upon respawning. Adds accelerated gadget recharge. | |
Backup
Melee: Special: |
Nuclear explosion at the character's place of death. | |
Backup:
Special: Heavy: |
Allows to ignore slow effect. Creates a pulse at the place of death, which causes damage and disables gadgets. | |
Primary:
Heavy: Special: |
Strong regeneration of health and armor. |