Experimental Rifle

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The Experimental Rifle is a Sniper weapon introduced in the 21.7.0 update. It is part of the Secret Prototype Event Set.

Description

It is a futuristic Sniper rifle that shoots bright teal lasers. Upon reloading it creates an aqua green shield around the player that lasts for a few seconds. It protects the user from 11% of damage. Rumor to be made by VIRADMIN (look in comments). It has a strong damage, slow fire rate, mid capacity, and poor mobility.

Appearance

It looks like a futuristic, sci-fi themed rifle. It has a white base with teal markings, a dark grey barrel and scope with teal lights on it. It also has green crystalline structures one the sides and above the barrel.

Performance

It will create a shield around the player while reloading hence the CreatesAShieldWhileReloading.png attribute.

This weapon will both receive and give delay. This means that whenever the player shoots it then switches to another weapon that receives delay, the weapon will have a longer pullout animation. The same goes if the player switches from a weapon that gives a delay to this weapon, the Experimental Rifle will have a pullout animation that lasts about 2 seconds.

It is a sci-fi themed laser sniper rifle that has the ability to pierce its target and ricochet off walls. It has high damage per shot but has a slow fire rate, alongside a decent ammo capacity, decent mobility and the ability to generate a shield that absorbs 11% of damage coming towards the user when reloading.

Strategy

Tips

  • Use this to take out players from longer ranges.
  • Take advantage of its shield attribute and reload when there are players firing at you. Take in mind that you will only be protected by 11%.
  • Try to use the benefit from ricochetRicochet.png attribute by shooting on the wall/floor and bounce to your enemies. The ricochet damage is amplified, confirmed as 1-shot kill.

Counters

  • Use a powerful automatic Primary to counter it's user.
  • Use a weapon with the Weakening.png or Charm.png attribute to lower it's user's damage.

Changelog

21.7.0

  • Initial release.

22.8.0

  • Capacity increased from 6 to 8.

Trivia

  • This is the second weapon to feature the Creates a shield while reloading attribute, the first being Project "Red Button".
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Sniper