Signal Pistol (PG3D)
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This article describes the Pixel Gun 3D weapon. If you are looking for the same weapon in Pixel Gun World, see Signal Pistol (PGW).
“ | A rocket fired from this pistol will show your presence on the battlefield. It will be even more evident when you shoot in the face and no in the sky. | ” |
—Weapon description in the Gallery |
The Signal Pistol is the default Heavy weapon introduced in the 9.0.0 update.
Description
The Signal Pistol is a Common Grade Heavy weapon introduced in the 9.0.0 update. It has 150 damage, 55 firerate,1 capacity, a 1.5 second reload, and low mobility. It is a 1 shot kill when maxed.
Appearance
Performance
It has 150 damage, 55 firerate ,1 capacity, a 1.5 second reload, and low mobility. It is a 1 shot kill when maxed.
It has 1 primary attribute: Area Damage()
- Area Damage will cause an explosion upon hitting a surface, dealing blast damage to nearby enemies.
Module Damage
Level | Total percentage increase | Estimated body damage with module | Estimated head damage with module |
---|---|---|---|
1 | +7% | 160 | N/A |
2 | +11% | 166 | N/A |
3 | +15% | 172 | N/A |
4 | +23% | 184 | N/A |
5 | +31% | 196 | N/A |
6 | +47% | 220 | N/A |
7 | +63% | 244 | N/A |
8 | +78% | 267 | N/A |
9 | +98% | 297 | N/A |
10 | +118% | 327 | N/A |
Strategy
Tips
- Use it when against groups, as the large blast radius will quickly dispose of them.
- Utilize Corner Peaking to protect yourself when you're reloading.
- Use its Rocket Jump sparingly, as the self damage can easily kill you.
- Furthermore, avoid using this in melee range, as you'll take self damage.
- If you don't have any Grapple() or Dash(), use its Rocket Jump to boost yourself towards your opponent, but again be weary of the self damage.
Counters
- Bait them into firing and attack them as they reload.
- Use any Shield() to absorb the massive damage.
- Keep your distance, as the rocket speed is slow and hard to hit with at anything more than mid range.
Skins
Information | Image |
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Recommended Maps
Equipment Setups
Use the Pouch module to shorten your otherwise long reload time. Furthermore, make sure to have a long range weapon to deal with long range foes,
Changelog
- Initial release
- Weapon's appearance changed
- The self-damage from this weapon got buffed.
- Added to deadly games
- Its capacity was changed from 3 to 1.
- Its damage is more lethal, killing an unarmored player in 1-2 rockets.
- It was given the Rockets attribute.
???
- It was added to Battle Royale
- Buffed to a 1-2 shot kill with high modules.
- Model was changed
- New animations were added
- Fixed Delay added.
Trivia
- It is based on a Flare Gun, a firearm used to alert allies of your position on the battlefield.
- Despite being the first heavy you get, it isn't the first heavy added in the game.
Gallery
Minigame Content
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Campaign
Sandbox Arena Extreme Run Parkour Challenge |
Pick-Ups
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Pixel Gun 3D
Pixel Gun World |