Invader
“ | Since the year dot the Martians were attacked. Back then the Damos colony was destroyed. They found this gun, renewed it, and started to avenge the fallen. | ” |
—Weapon description in the Gallery |
The Invader is a Primary weapon introduced in the 12.6.0 update.
Description
The Invader is a Mythical Grade Primary weapon added in the 12.6.0 update, and reworked in the 22.6.0 update. It has good damage, an average firerate, average capacity, and average mobility. It is a 4-5 shot when maxed.
Appearance
Performance
It has good damage, an average firerate, average capacity, and average mobility. it is a 4-5 shot kill when maxed.
It has 3 primary attributes: Area Damage(), Killed Targets Explode(), and Enemy Detector()
- Area Damage will cause an explosion upon hitting a surface, dealing blast damage to nearby enemies.
- Killed Targets Explode will release an explosion upon killing an enemy, dealing damage to others around them.
- Enemy Detector allows you to see the location of enemies through a mini-HUD on your weapon.
It has fixed delay, meaning when you deploy this weapon, there will be a short animation that plays before you can fire the weapon.
Module Damage
Level | Total percentage increase | Estimated body damage with module | Estimated head damage with module |
---|---|---|---|
1 | +3% | 28 | 41 |
2 | +5% | 29 | 42 |
3 | +6% | 29 | 42 |
4 | +10% | 30 | 44 |
5 | +13% | 31 | 45 |
6 | +20% | 33 | 48 |
7 | +26% | 35 | 50 |
8 | +32% | 36 | 52 |
9 | +41% | 39 | 56 |
10 | +48% | 41 | 59 |
Strategy
Tips
- Target large groups of enemies, as the and will make short work of them.
- Use its to safely check corners and prevent being ambushed.
- Do to its large hitbox, it is significantly easier to land headshots.
- Avoid using it up close to enemies, as its self damage can be lethal.
Counters
- Use the Stone Skin module combination to become completely immune to its attacks.
- Try to close the distance on its users and make them take self damage.
- Do not try to ambush its users, as the will alert them of your presence.
Recommended Maps
Equipment Setups
Equip a long range weapon, since it is not scoped. In other cases, equip an area damaged weapon.
Changelog (Pre Rework)
- Initial release.
- This weapon has been slightly buffed to where it will always have an efficiency of 27 and a combat level of 13.
- This weapon is buffed to an efficiency max of 31 (prior to the new upgrading system).
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- It was removed from the armory for unknown reasons.
- It was added back into the armory.
- It was removed from the armory.
Changelog (Post Rework)
- Design reworked.
- Grade changed to Mythical.
- Area Damage, Killed Target Explodes, and Enemy Detector added.
- Headshot damage removed.
- Self damage added.
- Damage increased by 28%.
- Headshot damage added.
Trivia
- It is based on the Pulse Rifle with a U1 Grenade Launcher from the Alien franchise, more accurately, it's based off the MK.2 Variant from Aliens: colonial marines due to its smaller clip size and rate of fire.
- This is not the only or the first weapon named the "Invader", the Eindringling translated into English is also invader.
- Rounds from this gun are not fired from the barrel itself, but from the under barrel grenade launcher.
Gallery
Animations
Sound Effects
Other Languages
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