Invader

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Since the year dot the Martians were attacked. Back then the Damos colony was destroyed. They found this gun, renewed it, and started to avenge the fallen.

—Weapon description in the Gallery

The Invader is a Primary weapon introduced in the 12.6.0 update.

Description

The Invader is a Mythical Grade Primary weapon added in the 12.6.0 update, and reworked in the 22.6.0 update. It has good damage, an average firerate, average capacity, and average mobility. It is a 4-5 shot when maxed.

Appearance

Performance

It has good damage, an average firerate, average capacity, and average mobility. it is a 4-5 shot kill when maxed.

It has 3 primary attributes: Area Damage(AreaDamage.png), Killed Targets Explode(KilledTargetExplodes.png), and Enemy Detector(EnemyDetector.png)

  • Area Damage will cause an explosion upon hitting a surface, dealing blast damage to nearby enemies.
  • Killed Targets Explode will release an explosion upon killing an enemy, dealing damage to others around them.
  • Enemy Detector allows you to see the location of enemies through a mini-HUD on your weapon.

It has fixed delay, meaning when you deploy this weapon, there will be a short animation that plays before you can fire the weapon.

Module Damage

Level Total percentage increase Estimated body damage with module Estimated head damage with module
1 +3% 28 41
2 +5% 29 42
3 +6% 29 42
4 +10% 30 44
5 +13% 31 45
6 +20% 33 48
7 +26% 35 50
8 +32% 36 52
9 +41% 39 56
10 +48% 41 59

Strategy

Tips

  • Target large groups of enemies, as the AreaDamage.png and KilledTargetExplodes.png will make short work of them.
  • Use its EnemyDetector.png to safely check corners and prevent being ambushed.
  • Do to its large hitbox, it is significantly easier to land headshots.
  • Avoid using it up close to enemies, as its self damage can be lethal.

Counters

  • Use the Stone Skin module combination to become completely immune to its attacks.
  • Try to close the distance on its users and make them take self damage.
  • Do not try to ambush its users, as the EnemyDetector.png will alert them of your presence.

Recommended Maps

Equipment Setups

Equip a long range weapon, since it is not scoped. In other cases, equip an area damaged weapon.

Changelog (Pre Rework)

12.6.0

  • Initial release.

13.5.0

  • This weapon has been slightly buffed to where it will always have an efficiency of 27 and a combat level of 13.

15.2.0

  • This weapon is buffed to an efficiency max of 31 (prior to the new upgrading system).

??.?.?

  • It was removed from the armory for unknown reasons.

21.3.0

  • It was added back into the armory.
  • It was removed from the armory.

Changelog (Post Rework)

22.6.0

22.8.0

  • Damage increased by 28%.

23.2.0

  • Headshot damage added.

Trivia

  • It is based on the Pulse Rifle with a U1 Grenade Launcher from the Alien franchise, more accurately, it's based off the MK.2 Variant from Aliens: colonial marines due to its smaller clip size and rate of fire.
  • This is not the only or the first weapon named the "Invader", the Eindringling translated into English is also invader.
  • Rounds from this gun are not fired from the barrel itself, but from the under barrel grenade launcher.

Gallery

Animations

Sound Effects

Other Languages

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Primary

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