Sentinel

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Not to be confused with the Content Moderator rank on the wiki; Sentinels.

The Sentinel is a Primary weapon introduced in the 21.6.0 update.

Description

It is an Egyptian themed automatic gun with a scope that shoots bullets that can disable the jumps of the players. It has decent damage that has a higher fire rate, above average capacity for automatic primaries, and low mobility.

Appearance

It appears to be a smaller machine gun with some white hieroglyphic symbols on its sides, a sandstone slab as a clip, a brown/white stock on the back, a black/gold handle, and a glass scope.

Performance

This gun shoots bullets that can disable the jumps of the players. It has a scope which will allow for the gun to perform in longer ranges.

When reloading, the player breaks the used sandstone slab clip, then inserts a new one.

It has Fixed Delay. This means that once the player switches from any weapon to this weapon, Sentinel will always have a pull-up delay lasting around half of a second.

Strategy

Tips

  • Aim for the head to deal more damage.
  • Take advantage of the DisableJumps.png attribute. as it comes in handy when finishing off an opponent
  • This weapon will cripple Jetpack Users as it disables the Jump Button needed to fly.

Counters

  • Use a strong sniper to snipe the enemy from a distance or close by.
  • Do not get hit by this weapon or you will get finished off easily
  • Use Pulling Towards Target, Rocket Jump or High mobility weapons to avoid the hit

Equipment Setups

Use it with a high-mobility melee, such as the Double Cashback to move around, as Sentinel has a low mobility.

Changelog

21.6.0

  • Initial release.
22.8.0
  • Damage increased by 33.68%.

Trivia

  • This weapon is disguised as the Water Rifle for players who haven't updated the game yet.
  • It shares the same scope as Neutron Pulsator.
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Primary