Sentinel
Not to be confused with the Content Moderator rank on the wiki; Sentinels.
The Sentinel is a Primary weapon introduced in the 21.6.0 update.
Description
It is an Egyptian themed automatic gun with a scope that shoots bullets that can disable the jumps of the players. It has decent damage that has a higher fire rate, above average capacity for automatic primaries, and low mobility.
Appearance
It appears to be a smaller machine gun with some white hieroglyphic symbols on its sides, a sandstone slab as a clip, a brown/white stock on the back, a black/gold handle, and a glass scope.
Performance
This gun shoots bullets that can disable the jumps of the players. It has a scope which will allow for the gun to perform in longer ranges.
When reloading, the player breaks the used sandstone slab clip, then inserts a new one.
It has Fixed Delay. This means that once the player switches from any weapon to this weapon, Sentinel will always have a pull-up delay lasting around half of a second.
Strategy
Tips
- Aim for the head to deal more damage.
- Take advantage of the attribute. as it comes in handy when finishing off an opponent
- This weapon will cripple Jetpack Users as it disables the Jump Button needed to fly.
Counters
- Use a strong sniper to snipe the enemy from a distance or close by.
- Do not get hit by this weapon or you will get finished off easily
- Use Pulling Towards Target, Rocket Jump or High mobility weapons to avoid the hit
Equipment Setups
Use it with a high-mobility melee, such as the Double Cashback to move around, as Sentinel has a low mobility.
Changelog
21.6.0
- Initial release.
- 22.8.0
- Damage increased by 33.68%.
Trivia
- This weapon is disguised as the Water Rifle for players who haven't updated the game yet.
- It shares the same scope as Neutron Pulsator.